Common questions
FAQ
Does this work on every version of Blade & Sorcery: Nomad?
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Yes. Pick any version (U2 through U11) when you generate a mod. The manifest targets that build so the game loads it cleanly.
Will the mods actually appear in the in-game mods list?
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Yes. Every ZIP ships a mod.json manifest with name, description, picture, author, version and UUID. The game reads that on startup and lists the mod in the main menu.
Will they appear in the Spawn Book in the Player Home?
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Yes. We add a SpawnBook/entry.json so the item is spawnable from the Spawn Book inside your Player Home.
Do spells appear on the spell wheel?
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Yes. When the mod type is "spell", we add a SpellWheel folder with an icon placeholder and a wheel.json so the spell attaches to your off-hand wheel with cooldown and mana cost.
Do the mods have custom models, textures and VFX?
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Yes. The ZIP contains an Assets folder (custom mesh, material and texture blueprint), a VFX folder (particle system + trail), and an Animations folder (custom moveset controller).
How do I install a mod on my Quest 3?
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Connect via USB, enable Developer Mode, open SideQuest on PC, drag the ZIP into SideQuest (or extract and push the folder), then launch the game.
Can I make creatures with custom AI behavior?
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Yes. When type is Creature or AI Brain, the ZIP includes an AI/brain.json with custom aggression, tactics and behavior. The Spawn Book uses it to spawn enemies in waves.
Are the mods I generate private?
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Yes. Your mods live in your browser's local library. Nothing is uploaded to a server.
Does this work offline?
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Yes. After the first visit, the site is cached. Generating and downloading mods requires no internet connection.